This week I took a shot at a 3D game. Because this is my first 3D game I kept it really simple, it's one of those walking simulator games. I made a few simple models in Blender and created the terrain using the Unity terrain builder. I bring you: "Draught"
http://gamejolt.com/games/draught/82526
Taking steps in indie game development
Monday, July 27, 2015
Monday, July 20, 2015
One game a week #1
The past week I've been working hard on finishing the first game in a week. It's a puzzle/platformer where you have to build the level to progress. Instead of controlling the player, the player controls itself. It's your job to build the level in such a way that the player can make it to the end. Good luck!
Saturday, July 11, 2015
Picking it up again
It's been quite a while since I updated this blog, but that is mainly because there wasn't an awful lot to say.
With another semester at Utrecht University behind me I now have plenty of free time in my holiday. This means that I can finally start doing something I've been wanting to do for a long time: One game a week! I tried making a game this week, but unfortunately work and such took up too much of my time to finish this week's project.
No matter, July 13th I'll be starting the challenge and I will continue for as long as I can. I'll make one game every week and post the results here. I already have some ideas I'm excited about so I hope to be able to properly finish them in a single week! The next blogpost will hopefully be about the first game I made within a week's time :)
With another semester at Utrecht University behind me I now have plenty of free time in my holiday. This means that I can finally start doing something I've been wanting to do for a long time: One game a week! I tried making a game this week, but unfortunately work and such took up too much of my time to finish this week's project.
No matter, July 13th I'll be starting the challenge and I will continue for as long as I can. I'll make one game every week and post the results here. I already have some ideas I'm excited about so I hope to be able to properly finish them in a single week! The next blogpost will hopefully be about the first game I made within a week's time :)
Sunday, May 17, 2015
Results for Ludum Dare 32!
I had a great time participating in Ludum Dare 32! I received lots of positive reactions on my submission "I Hate Golf!" http://gamejolt.com/games/arcade/i-hate-golf/61242/
I was astonished with the final results because I ranked much higher than I thought I would! You can see the page here:
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45678
Or if that doesn't work, here is a screenshot:
I was astonished with the final results because I ranked much higher than I thought I would! You can see the page here:
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45678
Or if that doesn't work, here is a screenshot:
I am definitely going to participate in more game jams in the future. I am also planning to get round to doing one game per week during my summer holiday. All the games I create during that time will of course be featured here.
Monday, April 20, 2015
Ludum Dare 32
I just participated in my very first Game Jam! I decided to try and make a game with Unity this weekend for Ludum Dare 32 and I actually did it! I created a game within about 24 hours while a friend of mine worked on some of the artwork. It was a lot of fun and I'll gladly participate in future game jams now that I know I can make a game in such a short amount of time.
The game I made is called "I hate golf", the theme this Ludum Dare was 'Unconventional weapon'. The weapon you use in this game is the wind itself, and you use it not for the greater good but just to make sure someone doesn't win at their golf game. You basically have to try and keep the ball out of the hole using your wind powers.The game can be played here: http://gamejolt.com/games/arcade/i-hate-golf/61242/
Making such small games in a short time seems like a really good way to train my game design skills, so I'll defintely take any opportunity to participate in game jams. That's it for this update, I hope to bring you more soon.
The game I made is called "I hate golf", the theme this Ludum Dare was 'Unconventional weapon'. The weapon you use in this game is the wind itself, and you use it not for the greater good but just to make sure someone doesn't win at their golf game. You basically have to try and keep the ball out of the hole using your wind powers.The game can be played here: http://gamejolt.com/games/arcade/i-hate-golf/61242/
Making such small games in a short time seems like a really good way to train my game design skills, so I'll defintely take any opportunity to participate in game jams. That's it for this update, I hope to bring you more soon.
For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com
Saturday, April 4, 2015
A new look
It's been a while since I did a blogpost, but here it is.
My artist came through with some amazing concept art, here are some of the enemies he drew:
My artist came through with some amazing concept art, here are some of the enemies he drew:
He also worked on a few tilesets and character models but right now we're really trying to find a fitting artstyle. With a few of those new sprites the game now looks like this:
It's already a major step up from what we had before, but this is just a start of course. But besides working on the game I halve also been making a new episode for my youtube series 'Game Plunge': https://www.youtube.com/watch?v=gA35mbXENdc
In this episode I analysed the design behind Half-Life 1. Right now I'm working on the second episode about Half-Life 2 which will be released in a few weeks I think.
As for 'Path of Vision', I will be working on it in the weekends as much as I can. But right now, I'm not making an awful lot of progress yet since I am working on several things at once. That's about it for this update, I hope to show you some cool new features in 'Path of Vision' the next blogpost.
For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com
Tuesday, February 24, 2015
A bit of progress at least
I finally got around to working on my game project again. I added a leveling system to the game so that you can level up your character and grow stronger and stronger throughout the game. I have been trying to get a hold of my artist, but he doesn't seem to respond all that quickly. It's about time the game got some actual graphics and look nice, so I will try and get some artwork ready.
I am also working on the second episode of Game Plunge. I am just now working on the script, hopefully it'll be done by the end of this week so that I can make some sound recordings and start editing. Hopefully the video is ready by the end of next week, I'll certainly try at least.
Anyway, that is the progress report for this week. I don't really have much to show you for now unfortunately. Therefore, I will most likely post less frequently since there isn't much to say most of the time unfortunately.
I am also working on the second episode of Game Plunge. I am just now working on the script, hopefully it'll be done by the end of this week so that I can make some sound recordings and start editing. Hopefully the video is ready by the end of next week, I'll certainly try at least.
Anyway, that is the progress report for this week. I don't really have much to show you for now unfortunately. Therefore, I will most likely post less frequently since there isn't much to say most of the time unfortunately.
For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com
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