Tuesday, February 24, 2015

A bit of progress at least

I finally got around to working on my game project again. I added a leveling system to the game so that you can level up your character and grow stronger and stronger throughout the game. I have been trying to get a hold of my artist, but he doesn't seem to respond all that quickly. It's about time the game got some actual graphics and look nice, so I will try and get some artwork ready.

I am also working on the second episode of Game Plunge. I am just now working on the script, hopefully it'll be done by the end of this week so that I can make some sound recordings and start editing. Hopefully the video is ready by the end of next week, I'll certainly try at least.

Anyway, that is the progress report for this week. I don't really have much to show you for now unfortunately. Therefore, I will most likely post less frequently since there isn't much to say most of the time unfortunately.

For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com

Sunday, February 15, 2015

It's been a while

Two weeks go by quickly it seems! I skipped last week's update because there wasn't a whole lot to mention about the project. I have been a bit preoccupied with starting my youtube series about game design. I can proudly say that the first episode is online now and can be watched here: https://www.youtube.com/watch?v=VcXizxRypds

Right now I'm juggling between schoolwork, my youtube series and my game project. Because of this I wasn't really able to make a lot of progress on my game project. I am now working on a leveling system but it's still in its early stages. I am still trying to figure out a nice way to implement the leveling up of your character, so there isn't really a whole lot to report on that yet.

Even though I wasn't really able to make progress, this does not mean I am abandoning the project. I'll try to slip in some more time for the game project here and there, but because I also want to make new youtube videos progress will be slow unfortunately. That is really it for this week's update.

For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com

Tuesday, February 3, 2015

Loot pickups and opening chests

Finals are over(thankfully) so I now have some time to work on "Path of Vision". This week I implemented opening chests and picking up loot from slain enemies. I do not have a lot of items yet, but right now it is more important that the system just works.
So for opening chests this is what I came up with:


Basically, if you stand on the square of a chest or a bag of loot your backpack will change(in this case, it turns green). You can then click on the backpack to "open" the chest/loot. This opens a new screen where you can drag and drop items from or items into.
Believe it or not, but there is some actual thought behind this system. I chose to do it this way to simulate opening a chest in real life. The chest's screen blocks your view because you are "distracted" by opening the chest just like you would be in real life.
This same system was implemented for sacks of loot enemies drop. Now all that rests is creating a system of leveling up and then adding a ton of content(items, enemies, rooms, etc.).

For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com