I'm sorry, no specific game update this week. I've been a bit preoccupied over the last week doing some other things.
Not only did a dear friend of mine leave for Canada for 4 months(so jealous!) but I have also gotten myself into organising a gaming event called 'Indievelopment'.
I deemed it important to do a bit of networking on the side and getting to know a few people in the gaming industry. Helping to organize Indievelopment helps tremendously with that. Thanks to that I now have an e-mail list of a few hundred gaming journalists which I would imagine greatly improves my chances of sucessfully promoting my own games in the future.
Furthermore I have been reading a lot of blogs and articles lately about game development and I have picked up a few very useful things. Most importantly, I learned about 'a game a week' projects. Which basically means just that, you make a (simple) game every week for a period of time.
Here's the blogpost for anyone interested:
http://www.gamasutra.com/blogs/RamiIsmail/20140226/211807/Game_A_Week_Getting_Experienced_At_Failure.php
I want to start doing a game a week after I have finished FUTransport(which I plan to do within the month of september). All games I make for 'a game a week' will be available on this blog for free, feel free to mail me with feedback on: indiestepsblog@gmail.com
Apparantly making a lot of games greatly improves your game design skills and can make you a lot more familliar with the overall process that goes into developing games. I have to admit that I am very very eager to start doing 'a game a week' which makes it even more difficult to finish FUTransport, but I made a promise to myself that I'd finish that project so I will.
Lastly I do want to announce at least something about FUTransport, since I plan to finish it in about a month. I already made a checklist of what features I would still like to add before I finish the project:
- Buying more kinds of trains(faster trains, larger trains/more capacity, etc.)
- More specific quests(connecting certain towns, reaching certain places)
- Upgradeable tracks, from single tracks(trains wait for each other)
to double tracks(trains can pass each other)
- HUD upgrade
That's about it for this weeks progress report, I hope I can provide you with a new build of FUTransport next week.
For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com
No comments:
Post a Comment