This week I first decided to scrap the whole 'trains have to wait for each other' mechanic. I came up with too many cases where my system would fall apart and I did not see any value in trying to make them all work. I decided to just make a menu and get that out of the way so that the only things left are really to add some sounds to it and to update the graphics. I will also make some resolution options so that you can play the game properly on a variety of different resolutions. Here's the new build if you're interested:
http://gamejolt.com/games/strategy-sim/futransport/33035/
But really, I am sick and tired of FUTransport. If there's one thing I took out of the whole development of FUTransport it's that I don't want to make games in Microsoft Visual XNA anymore. Not only does it limit me to releasing games on windows, it's also a lot more difficult to get the most simple things working. I don't want to worry about how my code draws objects on the screen, I just want to worry about the gameplay elements and program how objects interact with each other. I will most likely be using something like Unity or another existing engine to make games with in the future.
Lastly I'd like to add that I played my first game of 'Furego'(that name does not sound right), the card game I've been developing with a friend of mine. Here's the design document of it if you'd like to see what it's like:
https://docs.google.com/document/d/1bOKhu-Td0tC7P8vgDwI-t6drv7-Epbh8-wPsxm8D4X8/edit?usp=sharing
I can say that the mechanics were quite fun, but getting the cards balanced and pinpointing the flaws in the game is quite difficult!
That's it for this week's update.
For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com
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