Sunday, October 12, 2014

Unity make me feel this way...

Well, it was a rough start with Unity. I've been quite occupied but I managed to spend some time on game development. I have to say, starting with an entirely new engine feels like I have to start all over again. All of a sudden I can't do the simplest tasks and I feel lost most of the time. But, I believe that once I get the hang of it Unity will allow me to make my games much quicker than XNA. Another thing about Unity is that it ports to pretty much any system whereas XNA could only port to windows. I managed to implement Visual Studio into Unity using UnityVS which is so much better than using MonoDevelop to do my coding. Once you have gotten used to Visual Studio, it's hard to go back to simpler compilers.
Ok, so let's see my progress so far. The few hours I could spend on the game were spent in frustration and confusion. After some struggle, I managed to get a cube to move around with a camera to smoothly follow it around:

Well, I guess it's better than nothing. Even though this is very simplistic I managed to get a bug in collision-detection between the cube and the black walls around it, if you run into those walls the cube starts to vibrate and it looks really broken. I guess I'll just watch some more tutorials on the matter and hopefully I'll be able to make games in Unity effectively pretty soon.

This is what I'll set as my goals for this week:
- fix collision bug
- make random enemies spawn in and follow player around

I think that'll be plenty for now, seeing as I am really not used to working in Unity yet.
Hopefully, I'll see you next week!

For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com


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