Sunday, October 5, 2014

Oh boy, what a week

Well I'm glad I warned you last week that there wouldn't be any specific game update this week. I have been incredibly busy with all sorts of things and developing a game did not really fit into my schedule. Hopefully I'll have something presentable next week, even though I'm still going to be pretty occupied.

First of all I visited a few candidate locations for the game event I help organize called Indievelopment. We have a few good locations on our minds and after we have picked one we can finally begin inviting developers and informing press about our event. I was put in charge of press contacting. Therefore, I now possess a large list of press contacts which helps out tremendously once I start trying release and promote my own games.

I was also invited for a playtest session for Ronimo games! I can't tell you a lot about what I saw specifically(that would violate the contract I signed), but I can tell you what playtesting is like of course!
When I walked in their office I was greeted by one of Ronimo's designers. I had to sign the NDA clause and after that I was put in a room in front of a 42" screen. The game I had to play was already set up and I was simply asked to start and play. I had to write down any oddities I noticed on a sheet of paper(bugs, unfair levels, etc.). Every once in a while a designer walked in and watched me play. He would occasionally ask me why I chose certain tactics or give me slight hints on how to complete difficult levels. Since it was a playtest, some levels were almost impossible to complete(for me at least) while some others seemed incredibly easy.
At the end of my 2 hour play session we sat down with the designers and the other playtesters to discuss the game and suggest certain changes. I managed to give some useful advice and suggestions which hopefully helps them to perfect their game.

Finally I'd like to tell what I plan to do for my next game project.
Since I am not at all familliar with Unity I will start by doing something really simple. You control the center cube and you need to defend yourself from all these other tinier cubes. You can unlock and powerup several spells to defend yourself. Your goal is to survive for as long as possible.
Does not look exciting or original in any way now does it? Well that isn't exactly the point yet. Before I can make more complex and original games(and trust me, I have tons of ideas) I need to familiarize myself with the engine I'm using first. So we keep it simple for our first project, don't worry though because just because it is simple does not mean it isn't fun!

For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com

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