Tuesday, January 20, 2015

improving on the inventory

A bit later than usual this blogpost, I do apologize for that. Last friday I had a networking meeting to promote Indievelopment, for which you can purchase tickets now by the way: http://www.indievelopment.nl/

Anyway, what progress did I make? Well I thought and contemplated about the inventory system a lot. There are a lot of things you have to account for in mobile games, most notably the abundance of space. So I had to find a quick, comfortable and compact way to manage your items. After some discussion and suggestions from my friends this is what I came up with:




















You can drag your weapons on top of the eye icon to inspect them and see their bonuses and such. To automatically equip your items, just drag them over the stick figure icon and you'll equip the item. To see your player's stats and to swap around your equipped items and inventory items you can click the stick figure icon to get to a seperate screen:





















Here you can drag items to their corresponding item slots and you can immediately see how your stats are affected. Once again, the eye icon can still show you an item's bonuses by hovering the item over it.

That's about how far I got this week. I don't expect much progress the next week since finals are coming up and I'll be a bit preoccupied with that. Furthermore, I want to launch the first video of a youtube series about game design I'd like to start soon. Most likely my progress on Path of Vision will consist of bug fixing and polishing up a bit.

For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com

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