Tuesday, January 6, 2015

The basics are there

I've had quite some time to work on Path of Vision in the holidays, so I was able to make some nice progress. I now have both the exploration working:
The way it works is that you can move your player(the purple dot) around by swiping in the direction you would like to travel. Should you land on the same space as an enemy(the black spiky things), you encounter the enemy in a seperate combat screen:
Here you must try to defeat the enemy. Your own player is shown at the bottom of the screen and the enemy is seen at the top of the screen. You can attack the enemy by pressing the big red button with the sword on it. The damage and chance of hitting the attack is based on your current gear and stats. The enemy attacks work slightly differently. If the enemy attacks you, a shield appears:

If you tap the shield before the timer runs out, you block the attack and take no damage. However, if the shield's timer runs out before you tapped it you lose health. So you must alternate between attacking the enemy and fending off attacks in combat.

These are still placeholder graphics of course, my artist and I are still figuring out what kind of art style we would like to go for. So, this is my progress so far basically. I'm very pleased with the results thus far and I'll be expanding on these mechanics more over this week.

For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com

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