Sunday, January 11, 2015

Inventing an Inventory

The beginning of this week I finally got some help from someone at "Stackoverflow" who managed to find a solution to a problem that had been bugging me for quite a while. The problem I had was that I wanted to get the amount of scaling that was performed in the UI for different solutions. But for whatever reason, that function was nowhere to be found. Someone on stackoverflow suggested a workaround and it worked perfectly! Due to that fix, my health bars worked properly for every solution the game was run in.
Anyway, what progress did we make? Well, not an awful lot of progress I'm afraid. I was trying to come up with some kind of inventory system for Path of Vision, but that isn't so easy because of the limited amount of space you have. So far this is what I have:
It's not completely finished yet, but this basically represents your character's equipment right now. In each of those brown spaces you can place some kind of equipment. Your character's stats are shown in the top-left corner. Tapping the backpack in the bottom-left corner switches between the exploration mode and you character's inventory. It isn't really finished yet however, because you still can't see the items in your inventory right now and each item's stats/
Well that's it for this week basically, I'll try and finish the inventory screen by next week and then who knows what's next.

For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com

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