I bring good news. With the spare time I got this weekend I managed to make a new build for Cube Blast! First of all, you now have a mana bar which is drained every time you shoot a bullet. It slowly regenerates over time, so you can't spam waves of bullets anymore. Furthermore, it now features a fully functional economy system in the form of "knowledge" you can earn. You can spend these points on upgrading your maximum mana, your mana regeneration rate and heal your player.
Without further ado, you can play the new build here:
http://gamejolt.com/games/arcade/cube-blast/36412/
I found a dominant strategy in the game during development, which was to simply stand in the corner shooting in both directions. All enemies were forced to line up against the wall and walk towards the player, which made it incredibly easy to kill huge waves of enemies without any trouble. That is why I came up with this knowledge mechanic which requires the player to move around and stay within a certain area to earn extra knowledge points for upgrading. Because of this mechanic, it is much less appealing to stand in the corner picking off enemies since you won't be able to improve your character at all. I will try to further nerf this dominant strategy by making some kind of ranged/shooting enemy which could hurt the player from a distance.
I had some trouble here and there to make the UI working correctly. I downloaded Unity 4.6 which features Unity's brand new UI system, which is really nifty. But even though making a menu and HUD with it was really simple, I did have some trouble making it display text inside the level, especially with floating text and messages and such. I'll try to add some game feel to Cube Blast by
adding some floating text every time you earn some knowledge.
Finally, I would like to add some extra spells. As you might have noticed, the white selection box in the game can go to "empty" spaces. These spaces are reserved for new spells and upgrades to those spells. I plan to have 4 different spells in total(including the current fire spell), which can each be upgraded twice. The spells will be fire, earth, wind and ice most likely. Hopefully I'll have some of these spells ready by next week.
For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com
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