Sunday, November 16, 2014

Getting to the end!

I have worked hard this week and have implemented 4 different weapons/spells for you to use. The knowledge you can earn in the level can now not only be spent on upgrading your player(health, max mana, mana regeneration, shot speed) but also on purchasing new spells for you to use. I've tried to make them distinctly different, yet balanced. You can now shoot fireballs as your starting attack. Then you can purchase the Ice attack which shoots much faster and slows enemies down. You can also buy and unlock the earth spell which basically lets you charge through hordes of enemies. Finally you have the air attack which is a more close ranged, flamethrower-like attack. It is very effective at short range.

On top of that, I added a new enemy which is introduced in wave 5(if you can get that far). This enemy takes more hits than the others and shoots deadly projectiles at the player while keeping its distance. I also managed to add some floating text indicating how much knowledge you earned from killing certain enemies.

What rests now is the 2nd and 3rd levels of all the spells I implemented. You should be able to purchase better versions of the spells available all the way up to level 3 which should produce incredibly powerful spells. Furthermore, I want to add the indication of what spell you are currently using in the HUD since it is quite annoying not to be able to see your currently equipped spell.

The newest build can be played here:

Hopefully, I'll be able to implement the 2nd and 3rd levels of the spells and polish the game up a bit the coming week. The end is near it seems, I can't wait!

For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com 

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