On top of that, I added a new enemy which is introduced in wave 5(if you can get that far). This enemy takes more hits than the others and shoots deadly projectiles at the player while keeping its distance. I also managed to add some floating text indicating how much knowledge you earned from killing certain enemies.
What rests now is the 2nd and 3rd levels of all the spells I implemented. You should be able to purchase better versions of the spells available all the way up to level 3 which should produce incredibly powerful spells. Furthermore, I want to add the indication of what spell you are currently using in the HUD since it is quite annoying not to be able to see your currently equipped spell.
The newest build can be played here:
Hopefully, I'll be able to implement the 2nd and 3rd levels of the spells and polish the game up a bit the coming week. The end is near it seems, I can't wait!
For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com
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