Sunday, November 23, 2014

All features implemented, ready for polishing

This week I finished implementing all the features I wanted. The spells you can purchase can now all be upgraded twice. This means that mechanically, everything is working and all in order. But this doesn't mean we are finished. I am now in the process of letting people playtest the game to figure out what I should change about it to make it a better experience. I noticed that the game's difficulty ramped up way too quickly, so I lowered the amount of enemies spawned in each level significantly so that players aren't getting overwhelmed with enemies too quickly.

The newest build can be found here:
http://gamejolt.com/games/arcade/cube-blast/36412/
if you have any feedback please do send me an e-mail on: indiestepsblog@gmail.com

What I'd like to do this week is to add some information for the player. Some things aren't exactly clear how they work and while I am a strong believer in teaching through play, I am going to add some clear guidelines here and there. Furthermore, I am going to add a wave counter so that you can keep track of how far you got in the game. I will also add some flashy text to add to the game feel, as well as some sound effects.

And here I thought I'd be done by now, well I was dead wrong. I planned this as a test project to get to know Unity a bit but along the way I decided to actually finish the project off completely before moving on. So here we are, with a finished test project and yet an unfinished game.
Next week I'll make an additonal blogpost where I'd like to talk a bit about the design decisions I made creating Cube Blast.

For questions, feedback or requests I can always be reached at:
indiestepsblog@gmail.com

No comments:

Post a Comment